Simon Andersen

Me in 10 seconds

I'm a Software Engineer and Video Game Creator.Born and raised in Paris, France. I've also lived in South Korea, Norway, St Barthélemy island, and Austin, Texas.
I now live in Tenerife, Spain.
On my spare time I'm a dancer, video game player, and roller skater.

What I'm doing now

Updated Nov 07th, 2023, from Tenerife, Spain.I moved to the island of Tenerife in the Canary Islands in September. It's great. I'm experimenting with the digital nomad lifestyle. So far, so good.I also started working as an independent applied researcher for neural machine translation using Large Language Models. It's lots of fun.I still have various game development projects projects on the back burner.Since I moved, I haven't been able to do any ballroom dances at all.

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Highlighted Projects

Rapids cuml Contributor - NVIDIA

Contributor to the RAPIDS cuML machine learning open source repository while working at NVIDIA.
RAPIDS enables end-to-end data science workflows on GPUs.
Wrote the current TF-IDF implementation on GPU used in cuML.Wrote a blog post for NVIDIA about my work on accelerating NLP preprocessing on GPU.

TF-IDF blog post

Pale Night - Solo project

A platformer game about avoiding light to stay alive. Released on Steam.Worked on everything from system programming and game design to art and marketing (everything except the soundtrack).


Cosmos Survivors - Solo project

An action roguelike where you fight waves of spaceships and combine powerful skills to discover game breaking synergies. Coming soon on Steam.Worked on programming, game design, UI design, marketing and more (everything except 3D assets and soundtrack).


Other Projects

Deej Volume Mixer

Deej Volume Controller

Custom-made volume mixer, using an Arduino nano.
Write-up.

A Leaf in Space

Video game made in 2 weeks for the Opera GX Game Jam.
Play here. Source code.

Emotion Analysis Paper

Emotion Analysis Paper

Presented a paper at SemEval-2019 on Sentiment Analysis in Textual Conversations. Code.


Txt mining

Fast and stable orthographic corrections. Source code.

Cloud Detection

Detecting and classifying pixels as cloud or not cloud from a satelite image. Source code.

Monster of rituals

Video game made in 48 hours with a team of 6 met during the Global Game jam 2016. Code.


Teslatools

Save editor for Teslagrad and bingo card generator for Teslagrad speedrunners. Code.

FArCE

Face detection built from scratch based upon Viola and Jones research work. Source code.

Hashcode 2017

Our entry to Google Hashcode 2017 competition, team of 4. Source code.

What I was doing before

Past entries of the now page for self-reference.


Jan 10th, 2023, from Romainville, France.Self-employed at Pretty French Games.
For the past two years, I worked on various game development projects as my full time occupation.
However, I am now in the market for a full time position as a Software Engineer.
In the meanwhile, I'm still doing some game dev (finishing Cosmos Survivors).
I live in France at the moment, but I'm looking to relocate soon.Aside from that, I'm dancing a lot in my spare time (Standard and Latin).