Simon Andersen
Me in 10 seconds
I'm a software engineer and game creator.Born and raised in Paris(🇫🇷). I've also lived for an extended period of time(at least 4 months) in Seoul(🇰🇷), Bergen(🇳🇴), St Barthélemy island(🇧🇱), Austin(🇺🇸) and on Tenerife island(🇪🇸). I now live partly in Paris and Mainz(🇩🇪).On my spare time I'm a dancer, a curious gamer, and inline skater.
What I'm doing now
Updated Sep 13th, 2024, from Paris, France.In the process of moving to Mainz, Germany.I decided to start following my curiosity more. From now on, I want to work on things for the sake of my own spontaneous curiosity. Right now I dream of a paradise island.This summer I slowed down on ballroom dancing again but I'm doing more inline skate. I went to inline skating semi-marathons almost every week since May.I'm working part time as an independent ml engineer for neural machine translation using Large Language Models.I still have some game development projects on the back burner.
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Highlighted Projects
Rapids cuml Contributor - NVIDIA
Contributor to the RAPIDS cuML machine learning open source repository while working at NVIDIA.
RAPIDS enables end-to-end data science workflows on GPUs.Wrote the current TF-IDF implementation on GPU used in cuML.Wrote a blog post for NVIDIA about my work on accelerating NLP preprocessing on GPU.
Pale Night - Solo project
A platformer game about avoiding light to stay alive. Released on Steam.Worked on everything from system programming and game design to art and marketing (everything except the soundtrack).
Cosmos Survivors - Solo project
An action roguelike where you fight waves of spaceships and combine powerful skills to discover game breaking synergies. Coming soon on Steam.Worked on programming, game design, UI design, marketing and more (everything except 3D assets and soundtrack).
Other Projects
Emotion Analysis Paper
Presented a paper at SemEval-2019 on Sentiment Analysis in Textual Conversations. Code.
Cloud Detection
Detecting and classifying pixels as cloud or not cloud from a satelite image. Source code.
Monster of rituals
Video game made in 48 hours with a team of 6 met during the Global Game jam 2016. Code.
What was I doing before
Past entries of the now page for self-reference.
Updated May 22nd, 2024, from Paris, France.Back home in France since December, hopefully not for too long.I started doing a lot of ballroom dancing again. This is lots of fun and I find its a great way to connect with people when I'm abroad.I'm still working as an independent applied researcher for neural machine translation using Large Language Models. It's lots of fun.I still have various game development projects on the back burner.
Nov 07th, 2023, from Tenerife, Spain.I moved to the island of Tenerife in the Canary Islands in September. It's great. I'm experimenting with the digital nomad lifestyle. So far, so good.I also started working as an independent applied researcher for neural machine translation using Large Language Models. It's lots of fun.I still have various game development projects on the back burner.Since I moved, I haven't been able to do any ballroom dances at all.
Jan 10th, 2023, from Romainville, France.Self-employed at Pretty French Games.
For the past two years, I worked on various game development projects as my full time occupation.However, I am now in the market for a full time position as a Software Engineer.
In the meanwhile, I'm still doing some game dev (finishing Cosmos Survivors).I live in France at the moment, but I'm looking to relocate soon.Aside from that, I'm dancing a lot in my spare time (Standard and Latin).